Pearson Revel

Pearson


My Role Timeline Team Size Techniques
UI Visual Designer 2 years 50+ People Sketch, Zeplin, Invision

Description

Revel is a cross platform learning platform for higher education. When I firsted joined Pearson in early 2015, the platform was very outdated. I was hired as a UI visual designer to craft the user interface visual design for Revel 2.0. At that time, Pearson still did not have its digital design system. My UI work would eventually become a part of the design system.

Impact

  • The mobile rating soared from 3.2 to 4.8 in Appstore
  • Extremely positive feedback from teachers community

The Challenge

At that time, Pearson did not have digital branding guidelines. I had to refer to their printing branding guidelines; however, the printing palette is just too colorful. It did not make sense for web/mobile because users would spend hours in the system. The palette would cause fatigue for the eyes. I have to find the right amount of color to apply to the system while making sure the colors I pick meet accessibility.

colorpalette

accessibility

Diverge the Design

designpatterns

Push the Boundary

gamification

  • Gamification,
  • Encourage students to keep praticing after completion to receive secret illustrations

For Web

gamification Note taking